Tuesday, December 22, 2015

Waste of Length in Vector Libraries

I've recently been on a bit of a vector math hook lately which naturally comes with coding up things, testing, toying, and experimenting. Not just vectors, but basically everything commonly used in game development -- boxes, spheres, intersections of shapes, rays, matrices, etc.

I wanted to better understand Sphere-Line collision test, so I made this up a few nights ago.